unit USound;

interface

// Ein Sound im Spiel mit Playlist Nummer und Dateipfad
Type
  TSound = Record
    Path: String;
    Pos: integer;
  End;

Const
  JUMP: TSound = (Path: 'Jump.wav'; Pos: 0);
  LEBEN: TSound = (Path: 'activate.wav'; Pos: 1);
  EXPLOSION: TSound = (Path: 'explosion.wav'; Pos: 2);
  HIT: TSound = (Path: 'hit.wav'; Pos: 3);
  HURT: TSound = (Path: 'hurt.wav'; Pos: 4);
  LANDING: TSound = (Path: 'landing.wav'; Pos: 5);
  SELECT: TSound = (Path: 'select.wav'; Pos: 6);

implementation

end.
